It’s cut together like a movie, mixing the off-kilter camera angles we’ve become familiar with in years of Resident Evil, with tracking shots, sudden zooms and pull-outs and some expert handling of suspense. The human (and inhuman) characters are convincing, if not quite Mass Effect quality when seen close up, and the moody, shock-noir lighting is top notch. The graphics engine pulls off detailed interiors and suitably gloomy, exterior areas. Watched on a big screen TV it can be impressive, spectacular stuff. It’s a game that begins with the destruction of a New York apartment block, goes on to tear up the streets of Manhattan and then delivers a convincing depiction of a Central Park that has – almost literally – gone to hell. This isn’t a slightly lazy move into Resident Evil territory, as was Darkworks’ 2001 The New Nightmare, but a bid to use the HD graphics and real-world physics of a new generation of consoles to give us survival horror on a blockbuster scale. From the 3D visuals to the use of sound and the cinematic way it was all put together, this was horror gaming of the most cutting-edge variety.Īnd I can see that this 2008 re-visioning has been made with the same sort of ambition. It’s slightly garish, flatly-lit polygonal graphics look oh so quaint today, but back in 1992 it was a hugely creepy and atmospheric experience – every bit as frightening as a Resident Evil 4 or Silent Hill 2, and equally as immersive as a Bioshock or Oblivion. It’s also one of my most fondly remembered games of all time. I owe the original Alone in the Dark a considerable debt: it was one of three games that persuaded me to buy a PC in the first place, so leading pretty much to the way I’m gainfully employed today. ![]() ”’Platforms: Xbox 360, PS3, PC, PS2 & Wii – Xbox 360 version reviewed.”’
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