However, if you're patient, you can easily wrack up 200-300 scrap for almost no effort, which can be a godsend on the harder difficulties. Thanks to supply-and-demand, selling them at the next available opportunity will typically net subpar profits, as well. It's the antithesis of flash you pay scrap up front (or commit piracy, but that has severe penalties if you're not a pirate race) for boring supplies that take up an augment slot and do nothing useful. Bittersweet Ending: The secret ending: the Federation surrenders ( so the Rebels win) but your decision to do so despite having a vast power advantage convinces the Rebel leadership that violence isn't always the best solution, there's a hint of hope that the change in government will come peacefully (and without the implied genocide of the non-Human races the Rebels liked to hint at), and your crew is still hailed as heroes for bringing a bloodless end to the war, rather than the likely Pyrrhic Victory that would have resulted from trying to fight.There's also currently a Game-Breaking Bug where buying artillery will break your save, requiring either finishing the run in one go, or else using a secondary mod to temporarily fix it. Like the Federation cruiser from the base game, every ship type has a unique artillery, resulting in things like Rock ships igniting enemies with giant waves of fire, or Slug ships permanently Mind Raping enemy crew.but they have a laundry list of drawbacks: immense cost, both up-front and in upgrades, long charge times unless upgraded, limited scope (both of the above examples are worthless against AI ships, for example), and the fact that they take up a system slot that could be dedicated to a cheaper, more versatile system. Awesome, but Impractical: Artillery, new to the mod, is almost a checklist of this.There's also a particular Space Station type that's build into one, and their design incorporates segmented rooms and weapons mounted on multiple large rocks. Asteroid Thicket: Still present and, thanks to the new mid-battle random events, it's entirely possible to enter/leave one in the middle of a dogfight. ![]() They can't be blocked by shields, the most they can be is shot down by a defense drone - if the opposing ship lacks one, damage is likely unavoidable ( eventually). Is a Crapshoot: A major theme of the mod - not only are the old AI ships given new text and dialogue to give them more personality (usually of the Ax-Crazy variety), but there's an entire race of AI crew, and almost every ship crewed exclusively by them is descrived as a haywire AI ship, and the flavor text makes it clear this is a common sight. ![]() Thus, slow, inaccurate weapons like missile or flak that are normally held in check by missing can shred them in lightning speed.
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